![]() Thankfully, the next five minutes of the game make up for this. The first five minutes of the game doesn’t give players the freedom that Half-Life provides throughout the rest of the game. This is why the tram ride doesn’t align with Half-Life’s philosophy. That’s great because that is your reaction to the world manifesting itself in the game thanks to the openness of the mechanics. ![]() But in most first playthroughs, you’re trying to find the exit before this rip in the time-space takes you for a ride. You could stare unblinkingly at the beautiful, but terrifying light-show before you. For example, there is the scene where the Resonance Cascade (a cataclysmic quantum event) tears through Black Mesa and kills everyone except you. ![]() This creates an unprecedented connection with the game world in iconic moments. The player is an active part of every cutscene and is free to move around the world as events unfold. ![]() ![]() Half-Life stood apart from other games, thanks to the strength of its interactive storytelling. ![]()
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